Last Known — Privacy Notice
Last updated: 2026-09-17
Last Known collects nothing, and has no server to collect it with. There is no account, no analytics, no advertising and no third-party code, and the game’s own code makes no network requests of any kind. One thing does leave the device: a copy of your saved game is mirrored through your own iCloud, so a game started on your iPhone can be picked up on your iPad. That copy goes to your Apple Account, not to Kalmaro — there is no CloudKit container and nobody here can read it.
What Last Known stores, and where
Two things. Your game in progress is written to a single file in the app’s own Application Support folder, and it contains the state of the map: terrain, units, cities and outposts, whose turn it is, and which hexes each side has explored. Your preferences — difficulty, win condition, map size, mountain density, wrap-around, game mode, sound, colour theme, left-handed layout and which app icon you chose — are stored in the app’s own settings store on the device. Neither is encrypted by Last Known itself: both sit inside the app’s container, protected by your device’s own passcode and encryption, and both go when you delete the app. Nothing in either is about you — there is no name, no email, no identifier and no free text you can type. A copy of the saved game is also mirrored through your own iCloud, which is the next section.
The copy in your own iCloud
At checkpoints — the end of a turn, switching between solo and 2-Player, leaving the app — Last Known writes a copy of the current save into your own iCloud, using Apple’s key-value storage. The point of it is that a game started on one of your devices can be picked up on another signed in to the same Apple Account. Three things are worth being exact about. It goes to your iCloud and nowhere else: the app holds exactly one entitlement, iCloud key-value storage, and there is no CloudKit container, no Kalmaro server and no account with us — nobody here can read it. What is in it is the saved game described above, plus the four settings a game is being played with — which side you play, game mode, difficulty and map size — so that the other device plays it as you set it up rather than applying its own. And there is no sync switch inside the game: it follows your device’s own iCloud settings, and when iCloud is unavailable the game simply carries on from the copy on the device in your hand. Starting a new game clears both copies.
What does not leave your device
Everything else. Last Known has no server and no backend, and the game’s own code makes no network requests of any kind — no web view, no third-party SDK, nothing that contacts Kalmaro and nothing that contacts anyone else. The iCloud copy above is carried by iOS on your behalf; it is not the app reaching out. Your preferences stay on the device you set them on, apart from the four that travel inside the save. The saved game is also included in whatever backup you already make of your device, because it sits in the app’s ordinary storage; that backup is yours and Apple’s, and Kalmaro has no access to it.
The two links in Settings
Settings → About carries two links: one to this notice, and one to Kalmaro’s support page. They are ordinary links — tapping one hands the address to your browser, which then loads the page in the usual way, so kalmaro.com sees an ordinary web visit exactly as it would if you had typed the address yourself. The app itself fetches nothing, before or after. Nothing about your game, your device or your settings is attached to that visit, because the app has no way to attach it.
Permissions
Last Known asks for none, and cannot: it declares no permission usage descriptions at all, which is what iOS requires before an app is allowed to ask. There is no location, camera, photo library, contacts, microphone, health or notification access. Sound effects are generated by the app as it runs rather than played from recorded audio files, and they use the audio mode that mixes with whatever you are already listening to and respects your device’s mute switch.
No third-party code, no analytics, no advertising
Last Known links no external packages — no analytics, no crash reporting, no advertising, no attribution and no software development kits of any kind. There is no advertising identifier, no device fingerprint and no tracking of any sort, and the app declares no tracking domains. The one system capability the app has to declare a reason for is its own settings storage, declared as accessible only to the app itself.
Purchases
Last Known is a one-time purchase and everything in it is included: no in-app purchases, no unlock tiers, no consumables and no subscription. The app contains no purchasing code, so nothing about a purchase is handled or seen by the app at all — buying it is a transaction between you and Apple, and no purchase information reaches Kalmaro.
What the App Store label says, and who to ask
Last Known’s App Store privacy label is Data Not Collected, and that is the whole of it — no data types are declared, because none are collected. The iCloud copy of your save does not change that: it sits in your own Apple Account, under Apple’s terms, and Kalmaro neither receives it nor has any means of reaching it. If you have a question about privacy, see the main privacy policy, which carries the contact address.